BBot - The Best Bot of the World


Home Welcome to the BBot


The BBot is a advanced client modification for Tibia, featuring many tools to enchance your playing experience.


Supported Tibia versions: 8.5 8.52 8.53 8.54 8.55 8.56 8.57 8.60 8.61 8.62 8.70 8.71 8.72 8.73 8.74 9.00 9.10 9.20 9.31 9.40 9.41 9.42 9.43 9.44 9.45 9.46 9.50 9.51 9.52 9.53 9.54 9.6 9.61 9.62 9.63 9.70 9.71 9.80 9.81 9.82 9.83 9.84 9.85 9.86 9.90 9.91 9.92 9.93 9.94 10.00 10.01 10.02 10.10 10.11 10.12 10.13 10.20 10.21 P10.21 10.22 10.30 10.31 10.32 10.33 10.34 10.35 10.36 10.37 10.38 10.39 10.40 10.41 P10.41 10.50 P10.50 10.51 P10.5110.52 P10.52 10.53 P10.53 10.54 10.55 10.56 10.57 10.58 10.59 10.60 10.61 10.62 10.63 10.64 10.70 10.71 10.72 10.73 10.74 10.75 10.76 10.77 10.78 10.79 T10.81 10.80 10.81 10.82 10.90 10.91 10.9210.93 10.94 10.95 10.96 10.97 10.98 10.99 10 10v2 10v3 10v4 10v5 10v6
Tibia 11.0 and Tibia 10.00 with BattlEye wont be supported!



BBot 83.1

Posted on 20/04/2018
Version 83.1
+ Special SQMs HUD Editor - new [ Remove ] menu option, to remove special sqm under character
= Improved Advanced Attack Area Shooter
* Fixed bugs in Reconnect Manager
* Fixed Trade Window Seller bug
* Some internal errors
+ New Tibia 11 items
How to improve BBot?
Please, let's concentrate the improving BBot ideas here, refreshing the ideas that weren't implemented.
[read more]

BBot 83.0

Posted on 01/04/2018
Version 83.0
= Trade System reworked, now the Trade System will have fewer bugs
* Fixed crash when closing BBot
* Fixed several 'Critical Error' crashes
= Attack Sequences small layout changes trying make the interface cleaner
+ Double-Clicking Attack Sequences now will edit them, allowing user to see FullCheck and edit the sequence
+ New macro: Cavebot.NoKill(enabled=[:Yes, :No])
+ New macro: OpenCorpses.Pause
+ New macro: OpenCorpses.UnPause
+ Added Screen Limiter on Area Shooter - protecting user shooting outside the screen
+ New Tibia 10.00v6 items
This should be stable, the previous versions will be set to auto-update in the following days.
How to improve BBot?
Please, let's concentrate the improving BBot ideas here, refreshing the ideas that weren't implemented.
[read more]

How can we improve BBot

Posted on 26/02/2018
Hello guys,
I'm having some free time and I would like to improve BBot. I would like to have some suggestions how to make it better, what features should be worked on and maybe how to improve the community.
Feel free to share your ideas! :)
[read more]

BBot 82.6

Posted on 20/08/2017
Hello guys,
Version 82.6
* Fixed critical memory leaks on Advanced Attack and Walker
The Wiki Macro commands was refreshed with new commands!
For version 83.0, I'm planning to introduce Macro String Variables, that will allow to manipulate in-game messages with macros. Any other suggestions? =]
[read more]

BBot 82.5

Posted on 23/05/2017
Hello guys,
Version 82.5
+ Tibia 10.94 items (thanks Catar, for helping me)
+ [macro] Map.ItemsOnTile(X, Y, Z)
+ [macro] Map.Item.ID(X, Y, Z, Index)
+ [macro] Map.Item.Count(X, Y, Z, Index)
+ [macro] Map.ItemOnTop.ID(X, Y, Z)
+ [macro] Map.ItemOnTop.Count(X, Y, Z)
+ [macro] Map.CreatureOnTop.ID(X, Y, Z)
* Fixed FullCheck for Advanced Attack Wavers
Playing with maps
[code]
0 {Play With Map}
Index:=0
Items:=Map.ItemsOnTile(:X, :Y, :Z)
{ReadItemAgain}
ID:=Map.Item.ID(:X, :Y, :Z, !Index)
Count:=Map.Item.Count(:X, :Y, :Z, !Index)
Debug.Log(:X :Y :Z Index=!Index ID=!ID Count=!Count)
!Index VarAdd(Index, 1)
GoLabel(ReadItemAgain)
{Leave}

ItemOnTopID:=Map.ItemOnTop.ID(:X, :Y, :Z)
ItemOnTopCount:=Map.ItemOnTop.Count(:X, :Y, :Z)
CreatureOnTop:=Map.CreatureOnTop.ID(:X, :Y, :Z)
Debug.Log(On Top ID=!ItemOnTopID Count=!ItemOnTopCount Creature=!CreatureOnTop)
[/code]
[read more]